RoFront Naval Guide: Boats, Ports and Warships
Plan a RoFront sea landing, check enemy warships, space Boat orders and confirm that troops establish a foothold instead of disappearing at sea.
SOURCES REVIEWED 21 OCTOBER 2026
Before sending a Boat invasion, inspect the coast and deal with enemy warships. A larger troop commitment does not solve a transport route that the defender can keep intercepting.
Get troops across the sea in the right order
- Reach a usable coast. Expand your territory to the water and select the destination shore. AllThingsHow's October 19 report describes a Boat action in the territory wheel and a sea-access notification. Its desktop instructions use right-click; use the current action menu on your device rather than assuming a keyboard shortcut exists.
- Look for an interception problem. Check the water between your land and the destination. If earlier transports vanish while an enemy warship remains nearby, stop sending the same order repeatedly.
- Prepare your own fleet when the crossing is contested. The same report describes Ports on coastal land and Warships placed on a selected sea area. In NoobBlox's demonstration around 09:14, the creator selects friendly warships to occupy an enemy ship before attempting another landing. Treat that as a contest to observe, not an assured distraction duration.
- Send the landing with a home reserve. Check the attack percentage and incoming fronts before committing troops. A friendly fleet does not protect your land border while the army is away.
- Wait, then inspect the result. Follow the landing in the Attacks panel. Look for a change of territorial ownership on the destination coast before adding another front.
Example: an island route has stopped working
You own a coast, have a useful island target and lost the previous transport near an enemy ship. Keep the next army at home while you position your warships against that threat. Watch whether the enemy remains engaged, then attempt a spaced landing and inspect the coast again. If the transport is still intercepted, change the naval position or choose another shore instead of increasing the troop percentage blindly.
NoobBlox also takes islands early in the Solo run because later enemy fleets make them harder to reach. The trade-off is timing: early access can avoid an established fleet, but committing overseas still exposes the army and may leave a hostile land neighbor an opening.
Sources for this guide
Reviewed 21 October 2026. Recorded observations and secondary-report values carry the conditions stated above.
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